December 3, 2021

Overwatch Season 2 bringing major competitive changes

Overwatch continues to be one of the most popular games right now across all platforms, and players have been flocking to its competitive mode since it released. While Season 1 has provided many a tense and exciting gaming experience, it was not without its flaws. For one, the skill rating just didn’t seem to work out the way Blizzard had hoped. The ranking system was from 1 to 100, with lots of casual players being placed in the upper 30s to low 50s. Pros, however varied from low 80s to low 90s, but the actual discrepancy between say 50 and 80 was massive.

Another massive complaint, and one that was truly hated by players, was the coin flip to decide a tie game. If both teams successfully completed a payload or hybrid map, the game would then go to a coin flip to decide which team would be on offense and which team would be on defense. On most maps, this was wildly unbalanced. If you were playing on Kings Row, and got put on offense, your chances of winning were greatly increased, as one good push would allow you to win because the defensive spawn was so far away. But all this will be changed in Season 2.

In an announcement from Jeff Kaplan, game director for Overwatch, the biggest changes were detailed in an announcement video on their YouTube channel. One of the first changes is the rating system changing from the 100 range to a massive 5000 range, and the inclusion of skill tiers. The tiers will vary from Bronze, Silver, Gold, Diamond, Platinum, Master, and Grand Master and once a player hits a specific tier, say Gold, they cannot drop out of it even if their rating drops below the lowest threshold. The exception will be in Master and Grand Master, as players will need to maintain their ratings to stay.

Also gone is the dread Sudden Death coin flip. No longer will players have to worry about being placed in unfair situations because of a random flip of a coin. In place of this will be a time bank system, so on maps like Volskaya and Hanamura teams will be given smaller banks of time to complete the game if it took them over 4 and half minutes to complete the first point.

Blizzard will also be changing and fixing things like competitive points (used to buy gold guns), smurfing, which is when players start a new account to get placed in lower skill tiers, and skill rating decay. For more info, be sure to follow the link and watch the video.

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If it’s a thing and it’s nerdy, this guy wants to do it. Self-taught and self-proclaimed photographer, programmer, and musician, self-described as lazy, indulgent, and pedantic. Give him a task and he’ll do it, except for maritals. Only his wife gets the maritals.

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